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	   <h2>Dialog.js</h2>
	
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<h4>Summary</h4>
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		No overview generated for 'Dialog.js'<BR/><BR/>
	
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    <td width="15%"><b><a href="draw2d/Dialog.html">draw2d.Dialog</a></b></td>
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        <pre class="sourceview"><span class="comment">/* This notice must be untouched at all times.

FreeGroup Draw2D 0.9.26
The latest version is available at
http://www.freegroup.de

Copyright (c) 2006 Andreas Herz. All rights reserved.
Created 5. 11. 2006 by Andreas Herz (Web: http://www.freegroup.de )

LICENSE: LGPL

This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License (LGPL) as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.

This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
Lesser General Public License for more details.

You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA,
or see http://www.gnu.org/copyleft/lesser.html
*/</span>

<span class="comment">/**
 * 
 * <span class="attrib">@version</span> 0.9.26
 * <span class="attrib">@author</span> Andreas Herz
 * <span class="attrib">@param</span> {String} title The title of the window.
 * <span class="attrib">@constructor</span>
 */</span>
draw2d.Dialog=<span class="reserved">function</span>( <span class="comment">/*:String*/</span> title)
{
  <span class="comment">/** <span class="attrib">@private</span> **/</span>
  <span class="reserved">this</span>.buttonbar = null;
  <span class="reserved">if</span>(title)
    draw2d.WindowFigure.call(<span class="reserved">this</span>,title);
  <span class="reserved">else</span>
    draw2d.WindowFigure.call(<span class="reserved">this</span>,<span class="literal">"Dialog"</span>);
  <span class="reserved">this</span>.setDimension(400,300);
};

draw2d.Dialog.<span class="reserved">prototype</span> = new draw2d.WindowFigure();
<span class="comment">/** <span class="attrib">@private</span> **/</span>
draw2d.Dialog.<span class="reserved">prototype</span>.type=<span class="literal">"draw2d.Dialog"</span>;

<span class="comment">/**
 * <span class="attrib">@private</span>
 **/</span>
draw2d.Dialog.<span class="reserved">prototype</span>.createHTMLElement=<span class="reserved">function</span>()
{
  var item = draw2d.WindowFigure.<span class="reserved">prototype</span>.createHTMLElement.call(<span class="reserved">this</span>);

  var oThis = <span class="reserved">this</span>;

  <span class="reserved">this</span>.buttonbar = document.createElement(<span class="literal">"div"</span>);
  <span class="reserved">this</span>.buttonbar.style.position=<span class="literal">"absolute"</span>;
  <span class="reserved">this</span>.buttonbar.style.left   = <span class="literal">"0px"</span>;
  <span class="reserved">this</span>.buttonbar.style.bottom = <span class="literal">"0px"</span>;
  <span class="reserved">this</span>.buttonbar.style.width  = <span class="reserved">this</span>.getWidth()+<span class="literal">"px"</span>;
  <span class="reserved">this</span>.buttonbar.style.height = <span class="literal">"30px"</span>;
  <span class="reserved">this</span>.buttonbar.style.margin = <span class="literal">"0px"</span>;
  <span class="reserved">this</span>.buttonbar.style.padding= <span class="literal">"0px"</span>;
  <span class="reserved">this</span>.buttonbar.style.font=<span class="literal">"normal 10px verdana"</span>;
  <span class="reserved">this</span>.buttonbar.style.backgroundColor=<span class="literal">"#c0c0c0"</span>;
  <span class="reserved">this</span>.buttonbar.style.borderBottom=<span class="literal">"2px solid gray"</span>;
  <span class="reserved">this</span>.buttonbar.style.whiteSpace=<span class="literal">"nowrap"</span>;
  <span class="reserved">this</span>.buttonbar.style.textAlign=<span class="literal">"center"</span>;
  <span class="reserved">this</span>.buttonbar.className = <span class="literal">"Dialog_buttonbar"</span>;

  <span class="reserved">this</span>.okbutton = document.createElement(<span class="literal">"button"</span>);
  <span class="reserved">this</span>.okbutton.style.border=<span class="literal">"1px solid gray"</span>;
  <span class="reserved">this</span>.okbutton.style.font=<span class="literal">"normal 10px verdana"</span>;
  <span class="reserved">this</span>.okbutton.style.width=<span class="literal">"80px"</span>;
  <span class="reserved">this</span>.okbutton.style.margin=<span class="literal">"5px"</span>;
  <span class="reserved">this</span>.okbutton.className = <span class="literal">"Dialog_okbutton"</span>;
  <span class="reserved">this</span>.okbutton.innerHTML = <span class="literal">"Ok"</span>;
  <span class="reserved">this</span>.okbutton.onclick=<span class="reserved">function</span>()
  {
    var error=null;
    try
    {
      oThis.onOk();
    }
    catch(e)
    {
       error=e;
    }
    oThis.workflow.removeFigure(oThis);
    <span class="reserved">if</span>(error!==null)
       throw error;
  };
  <span class="reserved">this</span>.buttonbar.appendChild(<span class="reserved">this</span>.okbutton);

  <span class="reserved">this</span>.cancelbutton = document.createElement(<span class="literal">"button"</span>);
  <span class="reserved">this</span>.cancelbutton.innerHTML = <span class="literal">"Cancel"</span>;
  <span class="reserved">this</span>.cancelbutton.style.font=<span class="literal">"normal 10px verdana"</span>;
  <span class="reserved">this</span>.cancelbutton.style.border=<span class="literal">"1px solid gray"</span>;
  <span class="reserved">this</span>.cancelbutton.style.width=<span class="literal">"80px"</span>;
  <span class="reserved">this</span>.cancelbutton.style.margin=<span class="literal">"5px"</span>;
  <span class="reserved">this</span>.cancelbutton.className = <span class="literal">"Dialog_cancelbutton"</span>;
  <span class="reserved">this</span>.cancelbutton.onclick=<span class="reserved">function</span>()
  {
    var error=null;
    try
    {
      oThis.onCancel();
    }
    catch(e)
    {
       error=e;
    }
    oThis.workflow.removeFigure(oThis);
    <span class="reserved">if</span>(error!==null)
       throw error;
  };
  <span class="reserved">this</span>.buttonbar.appendChild(<span class="reserved">this</span>.cancelbutton);

  item.appendChild(<span class="reserved">this</span>.buttonbar);

  <span class="reserved">return</span> item;
};

<span class="comment">/**
 * This method will be called if the user pressed the OK button in buttonbar of the dialog.&lt;br&gt;
 * Subclasses can override this method to implement there own stuff.&lt;br&gt;&lt;br&gt;
 **/</span>
draw2d.Dialog.<span class="reserved">prototype</span>.onOk=<span class="reserved">function</span>()
{
};

<span class="comment">/**
 * This method will be called if the user pressed the CANCEL button in buttonbar of the dialog.&lt;br&gt;
 * Subclasses can override this method to implement there own stuff.&lt;br&gt;&lt;br&gt;
 **/</span>
draw2d.Dialog.<span class="reserved">prototype</span>.onCancel=<span class="reserved">function</span>()
{
};

<span class="comment">/**
 * Set the new dimension of the dialog.
 * <span class="attrib">@param</span> {int} w new width of the window. 
 * <span class="attrib">@param</span> {int} h new height of the window. 
 **/</span>
draw2d.Dialog.<span class="reserved">prototype</span>.setDimension=<span class="reserved">function</span>(<span class="comment">/*:int*/</span> w, <span class="comment">/*:int*/</span> h)
{
  draw2d.WindowFigure.<span class="reserved">prototype</span>.setDimension.call(<span class="reserved">this</span>,w,h);
  <span class="reserved">if</span>(<span class="reserved">this</span>.buttonbar!==null)
  {
    <span class="reserved">this</span>.buttonbar.style.width=<span class="reserved">this</span>.getWidth()+<span class="literal">"px"</span>;
  }
};

<span class="comment">/**
 * <span class="attrib">@param</span> {draw2d.Workflow} workflow The new workflow of the object. 
 * <span class="attrib">@private</span>
 **/</span>
draw2d.Dialog.<span class="reserved">prototype</span>.setWorkflow= <span class="reserved">function</span>(<span class="comment">/*:draw2d.Workflow*/</span> workflow)
{
  draw2d.WindowFigure.<span class="reserved">prototype</span>.setWorkflow.call(<span class="reserved">this</span>, workflow);
  <span class="reserved">this</span>.setFocus();
};


<span class="comment">/**
 * The framework call this method after dialog creation. You can
 * set the focus to your HTML input element or something else.
 * It is always recommeded to call the super method if a sub class override this
 * method. &lt;br&gt;
 * Call: &lt;code&gt;draw2d.Dialog.prototype.setFocus.call(this);&lt;/code&gt;
 **/</span>
draw2d.Dialog.<span class="reserved">prototype</span>.setFocus=<span class="reserved">function</span>()
{
};

<span class="comment">/**
 * Framework callback if an object has beend deleted, move, added or something else.
 * Sub classes can override this method to implement there own stuff. e.g. update some
 * UI elements in relation to the document dirty state.
 **/</span>
draw2d.Dialog.<span class="reserved">prototype</span>.onSetDocumentDirty=<span class="reserved">function</span>()
{
}</pre>
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<div class="jsdoc_ctime">Documentation generated by <a href="http://jsdoc.sourceforge.net/" target="_parent">JSDoc</a> on Mon Nov 14 13:45:39 2011</div>
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